Sunday, 30 September 2012

Symbolic link and Hard link difference

A symbolic link contains a text string that is automatically interpreted and followed by the operating system as a path to another file or directory. This other file or directory is called the "target". The symbolic link is a second file that exists independently of its target. If a symbolic link is deleted, its target remains unaffected. If a symbolic link points to a target, and sometime later that target is moved, renamed or deleted, the symbolic link is not automatically updated or deleted, but continues to exist and still points to the old target, now a non-existing location or file. Symbolic links pointing to moved or non-existing targets are sometimes called broken, orphaned, dead, or dangling.

Symbolic links are different from hard links. Hard links do not link paths on different volumes or file systems, whereas symbolic links may point to any file or directory irrespective of the volumes on which the link and target reside. Hard links always refer to an existing file, whereas symbolic links may contain an arbitrary path that does not point to anything.

One of the common uses of symbolic links is to make mounted file systems accessible from a different directory. For instance, you may have a large directory that has to be split over several physical disks. For clarity, you can mount the disks as /disk1, /disk2, etc., and then link the various subdirectories in a way that makes efficient use of the space you have. 

The reason why hard links are sometimes used in preference to symbolic links is that some programs are not fooled by a symbolic link: If you have, say, a script that uses cp to copy a file, it will copy the symbolic link instead of the file it points to. [ cp actually has an option to override this behavior.] A hard link, however, will always be seen as a real file.

Sunday, 23 September 2012

Difference between push and urgent flags in TCP

They are two vastly different mechanisms.

PSH and the PUSH function

When you send data, your TCP buffers it. So if you send a character it won't send it immediately but wait to see if you've got more. But maybe you want it to go straight on the wire: this is where the PUSH function comes in. If you PUSH data your TCP will immediately create a segment (or a few segments) and push them.
But the story doesn't stop here. When the peer TCP receives the data, it will naturally buffer them it won't disturb the application for each and every byte. Here's where the PSH flag kicks in. If a receiving TCP sees the PSH flag it will immediately push the data to the application.

URG and OOB data

TCP is a stream-oriented protocol. So if you push 64K bytes on one side, you'll eventually get 64k bytes on the other. So imagine you push a lot of data and then have some message that says "Hey, you know all that data I just sent ? Yeah, throw that away". The gist of the matter is that once you push data on a connection you have to wait for the receiver to get all of it before it gets to the new data.
This is where the URG flag kicks in. When you send urgent data, your TCP creates a special segment in which it sets the URG flag and also the urgent pointer field. This causes the receiving TCP to forward the urgent data on a separate channel to the application (for instance on Unix your process gets a SIGURG). This allows the application to process the data out of band.

As a side note, it's important to be aware that urgent data is rarely used today and not very well implemented. It's far easier to use a separate channel or a different approach altogether.